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Note: If you are seeking for the links to essential files, see the Essential files section.
Unreal Tournament 2004 is the third offering in the Unreal Tournament branch of the Unreal franchise. UT2004 is viewed by many as an extension of the work done in Unreal Tournament 2003, retaining most of the maps, characters and gametypes from that release, tweaking various issues that were brought up, and adding a considerable amount of new content: nearly 50 new maps, vehicular combat, the Assault gametype which had been excluded from UT2003, and the new gametype Onslaught. It was initially released on March 16, 2004 for the PC and March 31, 2004 for Mac OS X.
History
Epic Games was the primary developer for the bulk of UT2004, which consisted mainly of building upon the work done for UT2003. Epic collaborated with several other development studios in the creation of UT2004.
Specifically, Epic developed the new user interface, VoIP, voice command support for bots, 31 new characters, 31 new maps, design and implementation of the Assault gametype for inclusion in UT2004 (including new vehicles and turrets), and the new Sniper Rifle.
Psyonix designed and implemented the Onslaught gametype (including new vehicles, weapons and the Energy Turret), 7 maps for the Onslaught gametype, and the new model for the Translocator
Digital Extremes created 13 new maps and two new characters, as well as the new HUD design and new models for the Assault Rifle, Shock Rifle, and Link Gun.
Streamline Studios designed the single-player introduction cutscene and collaborated with Psyonix on ONS-Torlan.
Originally, UT2004 was supposed to be backwards compatible with UT2003: 2003 players could play on 2004 servers and vice versa. Due to the massive changes present in the 2004 engine (mainly due to the vehicles: some vehicle code was present in 2003 but was cut due to time constraints), compatibility was eventually dropped before release.
Demo
Epic released the demo for UT2004 on February 11th, 2004, originally including five maps from the game's library.
The game went gold on March 4th, 2004, and was released 11 days later on March 15th, 2004.
On September 24th, 2004, Epic released an updated version of the demo, using the (at the time) latest codebase for UT2004, Version 3334. Besides the obvious inclusion of many bugfixes and adjustments from the retail version, it added some new vehicles from the Editor's Choice Edition, as well as added two more maps to play, for a grand total of Seven:
Release Details
Reception
The game enjoyed massive initial success and critical acclaim, being selected as Multiplayer Game of the Year by several publications. Still, UT2004 was not seen as a true successor to Unreal Tournament by some fans. In particular, many players disliked the floatier game mechanics and increased dodging abilities compared to UT that made it much more difficult to hit skilled opponents with non-hitscan weapons.
Over time, the number of people playing online began to dwindle. This was due to a variety of factors, including some players who felt that UT2004 was a mixed bag of fixes and lingering issues from UT2003. By 2009, most gamers moved on to other games leaving UT2004 with a mostly dead online scene, outside of Onslaught, TAM/Freon, Invasion and Assault Trials.
Game ContentEngine
Upon release, the demo for UT2004 utilized build 3120 of the Unreal Engine 2. The most recent patch of the demo utilizes build 3334.
Upon release, UT2004 utilized build 3186 of the Unreal Engine 2. The Editors Choice Edition utilized build 3323, and the Mega Pack utilizes build 3369, the latest patch to UT2004.
Several middleware engines are incorporated into UT2004, including:
Music
Will Nevins (Sound Design Group, SDG-), Kevin Riepl (KR-) and Starsky Partridge (Level#) are credited for working on the music in Unreal Tournament 2004.
GametypesUnreal Tournament 2004 Full Download
Unreal Tournament 2004 has nearly a dozen gametypes available:
Weapons
Unreal Tournament 2004 sports an extensive array of weapons, combining updated classic weapons from Unreal Tournament, newer weapons from UT2003, and all-new weapons. Several weapons were designed specifically for use in vehicle-based gametypes, and typically appear only in those gametypes. Superweapons can be turned off as an option, and so they may or may not appear in-game depending on the server setup.
Vehicles
Unreal Tournament 2004 has a wide variety of land-based and aerial vehicles which are featured in the Assault, Onslaught, and VCTF gametypes:
Teams
Characters
Maps
Unreal Tournament 2004 features almost all of UT2003's maps and then doubles its numbers with new content. 55 new maps are added to the existing 51, with another 15 maps becoming available through free bonus packs. These bring the total number of official maps to a whopping 121.
Single-Player
Check the UT2004 Single Player page for info.
Essential Files
Here you will find all the links to the downloads of the essential files for your Unreal Tournament 2004 installation.
Patches
Other Patches
Dedicated Server
Bonus Packs
Bonus Maps
Community Maps
Demo VersionBonus ContentWindows XP Bonus Maps
Two maps were released by Epic mappers Clawfist and Nathillien through Gamespot using an installer that limited limited itself to Windows XP. The maps were soon redistributed by others without the installer, allowing anyone to use them. The maps in this package were ONS-Aridoom and ONS-Ascendancy.
Editor's Choice Edition
The editor's choice edition of Unreal Tournament 2004 was a 2-DVD special edition of the game with some bonus content, including four Onslaught maps, three Onslaught vehicles, six new characters, and eleven mods. The second disc included the same video tutorials included with the special edition of the initial release.
Soon after the ECE went on sale, the bonus game content - minus the tutorial videos - was made available for download by existing owners of the game. The three new vehicles, the SPMA, Cicada, and Paladin, able to be used in stock and XP maps through the Bonus Vehicles mutator. Also included were four new maps using the vehicles, ONS-Adara, ONS-IslandHop, ONS-Tricky, and ONS-Urban. Most of the mods included in the ECE were winners or finalists in Epic's Make Something Unreal Contest. The user created mods included in this release were:
Mega Pack
The Mega Pack contains the ECE Bonus Pack, UT2004 patch 3369 and some Assault, Capture the Flag and Deathmatch maps. The maps are special editions of maps originally made by community mappers. The Assault maps were upgraded with intros and announcements by the original female announcer voice.
User Created Content
Epic Games has always supplied modding tools such as the Unreal Editor to developers as well as modders. There are many websites out there full of user created content available to download. Some sites specialize in Unreal series games or specific types of files.
Custom Map Sites
Custom Player Model Sites
Mixed Custom Content Sites
Additional InformationSystem Requirements
Trivia
UT2004 and Windows 7 Firewall Issues
You may find while trying to play UT2004 in Windows 7, that you are unable to even get to the server browser because of a message indicating that the Windows Firewall does not have an exception for the game. Even after allowing UT2004 through the firewall, the game will still not work. To fix this, you must add the following to your UT2004.ini:
Unreal Tournament 2004 DownloadPreviews and ReviewsUnreal Tournament 2004 Pc DownloadReferencesUnreal Tournament 2004 Mac Os X Download Utorrent
See Also
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